Username: Password: lost p/w?
home | help | subscribe | search | register
How To Run Your Own Recording Studio
Posted by OtherMike (Shmoo) in on June 11, 2005 at 12:55 PM



SOURCE ARTICLE (Click there for links and etc.)

By Byron Acohido, USA TODAY
Wed Jun 8, 7:03 AM ET

By day Josh Phoenix, 25, hawks cell phones for a living. At night, he returns to his apartment with a city skyline view and transforms into the second coming of Quincy Jones.

An Apple Mac G5 computer with a 23-inch screen dominates his cramped living room. It is flanked by a microphone, synthesizer, mixer board, monitor speakers and other gear that gives Phoenix the ability to produce music CDs of high sonic quality. (Related audio: Josh Phoenix sings)


Not long ago, only professional recording studios, stocked with hundreds of thousands of dollars worth of gear, could do what Phoenix does in his apartment. Quantum leaps in digital technology in the past decade have changed that.


Today, anybody can easily set up an amazingly capable home recording studio, called a digital audio workstation, or DAW. All you need is a decent computer and a modest amount of cash for some digital recording hardware and software.


Imagine fabled music producer George Martin sitting in the multimillion-dollar control room of Abbey Road Studios about to mix and master the Beatles' raw recording tracks.


For about $3,500, including the price of a new computer, you could be sitting in front of a DAW on a kitchen table with capabilities Martin never dreamed of. A DAW converts analog audio - vocals and sounds from a musical instrument - into a digital file that gets etched directly onto a computer's hard drive. It then puts hundreds of editing, mixing and mastering options within mouse-click reach.


This little collection of hardware and software has replaced racks upon racks of analog gear used in the storied studios where Jimi Hendrix and Led Zeppelin laid down the rock classics. You can edit, mix, add effects and polish endlessly. If you don't like what you hear, start over.


"Technology has really broken down some doors for musicians and producers," says Mark Miller, founder of Seattle-based Kalara Studios. "An artist can work from home in an environment that allows them the freedom to work at their own pace, without the pressures of a high-priced studio."


As with any complex system, a DAW can be complicated to set up and requires diligence to acquire a basic set of skills. The good news is that companies such as Apple and Yamaha view home-music recording as an important growth market. Both supply plenty of customer support. And new Apple Macs come with GarageBand, a program for creating music loops by stitching together samples of different instruments.


To set up a DAW, experts advise following these basic guidelines:


•Start with ample computing power. Because each nuance of sound gets processed, audio work is one of the most demanding tasks a computer can do. Figure on an Intel Pentium or AMD Athlon processor of 2.8 GHz or better, or an Apple Mac G4 of at least 1.6 GHz.


Don't scrimp on memory or hard drive space. You can get away with 512 MB of RAM, but you should double that. Also boost hard drive space to at least 100 GB. A simple way: Add an external hard drive.


•Choose your platform. Windows PCs or Apple Macs both work well. But if there's a choice, it's worth weighing the trade-offs.


Apple has become the professional recording industry standard by controlling the design of computers that work well with digital editing tools. Apple fine-tunes its motherboards, sound cards and graphics cards expressly to integrate with digital editing systems.


By contrast, you should anticipate major tweaking to get a DAW running on a Windows PC. "Some of this stuff isn't as plug-and-play as it should be," says Jake Ludington, technology reviewer at MediaBlab.com.


That's partly because dozens of companies make motherboards, sound cards and graphics cards for Windows PCs sold by Dell, Hewlett-Packard, Sony, Toshiba and others. Windows' compatibility with digital editing hardware and software is rarely straightforward. "PCs are for tinkerers who don't mind puzzling things together," says Scott Perry, an Austin independent film producer. "Apple does a brilliant job of coordinating hardware and software so the least-experienced user can use it immediately."


But expect to pay a 20% to 30% premium for a Mac. Keep in mind that chipmaker Advanced Micro Devices is pushing hard to popularize Windows PCs for digital editing. It has partnered with HP to supply a line of HP Pavilion laptops with enough heft to do audio work. Plus, it is helping Yamaha popularize a new protocol, called mLAN, designed to make it much easier to network audio gear around a PC hub.


AMD has made converts of Eric Clapton, Mark Knopfler, Dweezil Zappa and other musicians who now swear by DAWs that use AMD's efficient Opteron line of chips. (Athlon is the consumer version.)

"AMD's technology is ridiculous as far as speed and reliability," says Elliott Steiner, who used PCs to record and mix Clapton's Crossroads Guitar Festival concert last summer in Dallas' Cotton Bowl.

•Pick your editing software. The top-selling programs include ProTools, Cubase, Sonar and Logic. Each comes in a pro version, with prices ranging into the thousands of dollars, and features that go deep.

But each also comes in powerful starter versions that go for about $300; bare-bones versions are often packaged free with peripheral hardware. The starter versions are full of enough features to satisfy most serious hobbyists and semi-professionals.

•Pick your peripherals. You'll need a microphone to lay down vocal tracks and record accompanying instruments. The Shure SM58, the longtime standard for live performances, is a safe bet for recording and performing at around $100. Budget another $60 for cable, stand and boom.

Or you could opt for a condenser mike designed mainly for recording. The choices are endless. The Shure SM86, runs about $180. You could earn cool points by choosing the angular Behringer B-1, about $100, or the spherical Blue 8-Ball, about $200.

You need to plug the mike in somewhere. The 1/8-inch mike jack on a computer isn't designed to push rich audio data onto a hard drive. PreSonus, Motu and Digidesign make a device, called an interface, that pre-amplifies an audio signal, converts it into a digital file, then transfers it to a hard drive for editing.

The $600 PreSonus Firepod is the simplest, least expensive way to simultaneously plug in and record up to eight mikes and instruments. For $200 more, add an external controller, such as the Behringer BCF2000. A controller lets you eliminate your mouse and replace it with buttons, knobs and sliding control bars, called faders, that sync with your editing software.

Yamaha is staking out turf with the $1,000 Yamaha O1X mLAN studio. The O1X is an all-in-one interface and controller. As a bonus, it also functions as a smart digital mixer, capable of memorizing the finely tuned audio settings you'll set up for each musician and instrument you record. You can save and recall mixer settings for different venues, such as a basement vs. a church hall.

Though all of the processes are happening inside a computer, and can be enabled by a keyboard and mouse, devices such as the BCF2000 and 01X let you adjust multiple slider bars, buttons and knobs all at once, just like George Martin or Quincy Jones.


User Comments

Otherindependentm...
Date: June 11, 2005 @ 1:16 PM
All you folk who think that the sharing RIAA music via p2p is what is 'killing' the big-biz recording industry ...THINK AGAIN!

(This article is much closer to the truth of what we should be thankful for!)
Otherindependentm...
Date: June 11, 2005 @ 1:16 PM
(...and the INDUSTRY KNOWS IT!)
AdvancedDeadMan2003
Date: June 11, 2005 @ 6:03 PM
Of course the hardest part is getting analog recordings of decent quality into the computer. GOOD studio microphones cost money and require a GOOD attenuated mic input to mixing console or line input. Similar problems occur recording electric guitars etc. Synths/MIDI is easy. Analog recording is an artform.
RockgdZiemann
Date: June 11, 2005 @ 11:20 PM
"You need to plug the mike in somewhere."

First off all, don't plug in Mike anywhere. It's a mic.

Second of all, if you need to be told that, don't waste your money. You're not ready yet.

Deadman -- Guitars aren't too hard in the grand scheme of things. But drums... that's tough. Everything is in every other mic in the kit and every drum seems to have its own unique overtones, provided they're even tuned properly in the first place.
Advancedmroop
Date: June 12, 2005 @ 12:46 AM
"At night, he returns to his apartment with a city skyline view and transforms into the second coming of Quincy Jones."

Puke.
RockTootuncomin
Date: June 12, 2005 @ 8:42 AM
Hey guys, we just switched over to the DAW way of recoeding using Cubase and the Firepod....Does it work? Just listen to a couple of our new tracks and tell me if it works!

peace

The Benevolent Mushrooms
RockTootuncomin
Date: June 12, 2005 @ 8:44 AM
As far as drums go we have gone to using samples ...which works fantastic but takes a little time to lay out. The end result is that you have a fantastic drummer and a fantastic recorded drum sound...peace!

The Benevolent Mushrooms
RockTootuncomin
Date: June 12, 2005 @ 8:45 AM
analog recording is simple...Remember Shit in Shit out...If you have a good sound on your guitar the DAW will record it. Simple as that!

Peace

The Benevolent Mushrooms
AdvancedDeadMan2003
Date: June 12, 2005 @ 4:12 PM
I still say mics are another matter after playing with budget varieties and using expensive studio mics. Whilst it's true you can do a lot in the mix it's purely a case of shit in shit out. Warm, natural sounding mics really can make all the difference. Many budget mics can sound harsh in comparison and require lots of tweaking in the mix to get a good sound. Heck even the quality of a mic cable can affect things (I once had a mic cable that made water sounds when you moved it).

When buying a budget mic read the reviews and get some live demos and try not to spend too little if you value clear, warm vocals. A mic from Radio Shack for a few dollars will work but don't expect too much.

However you do not need to spend hundreds of dollars on a mic either to get something good.
DMemberCapt-n-Jack
Date: June 12, 2005 @ 7:00 PM
Don't you need a soundproof room too? Perhaps those software packages can remove echos and artifacts of the recording room.
RockTootuncomin
Date: June 12, 2005 @ 7:59 PM
I have a sound tuned room... it makes a BIG difference in the way Mics sound...hell it makes a difference in the way everything sounds. It's not difficult even on a budget to get you room acoustics in shape. The cool thing is it doesn't matter If you use an expensive mic or a cheap mic...Both can work if you know what sound your looing for...Peace

The Benevolent Mushrooms
DMemberDave10910
Date: June 12, 2005 @ 9:14 PM
E-MU 1820M. Plugged it in, hooked up a mic, and it just worked. Check out the MXL mics for a good sound on a budget. They have tons of good reviews.
RockTootuncomin
Date: June 12, 2005 @ 10:32 PM
I have a neuman u87 vintage killer mic. And I own a couple of MXL mics and depending on what you going for the MXL's are just as used in my studio as the neuman....Peace
DMemberJohnCarlton02
Date: June 13, 2005 @ 8:44 AM
The article doesn't mention if Josh Phoenix is pissing off his neighbors by running a recording studio, especially at night.

Otherindependentm...
Date: June 13, 2005 @ 8:48 AM
Get as high end a mic for vocals as you can afford. Shure 57's and 58's (or even the cheaper clones) work fine for everything else if that's all you can. (That's all Electric Gypsy uses or can afford.)

Most important of all is the ear of the guy/gal doing the mixing.
You must be logged in to post replies to news articles.
Log in or register with the form at the top of the page.

 

 

 

search

news tree


advertising



 

 
© DMusic LLC - Advertising | Employment | TOS | Subscribe